Friday, September 12, 2008

Storyteller II: The Journey, A Story of Humankind

Copyright 2008- All Rights Reserved

Most stories we love are essentially those that tell us about someone else’s journey. Human beings love stories that tell about struggles, challenges, dangers on the road of life. We love to go on the adventure to witness the battles, the hardships, the ordeals that somebody fights through to get that prize (an object, a fortune, a person, freedom, knowledge, maturity, love etc.), the“treasure” at the end that’s worth all the hell endured. We love these stories because we want to know what the story’s main character did to make it through. We’re curious about how somebody climbed over the hurdles, vanquished the monsters, and outsmarted the villains--how that somebody ended up with the “treasure” sought after and hard won. It’s an age-old story line. There are many, many variations on this theme.

When I teach this age-old, universal theme in a literature class, I tell my college students that it shows itself in cultures worldwide. They may not be interested, but I find it to be fascinating that we, no matter who we are, tell this story again and again to ourselves, and that we’ve told it for ages. In literature, we call this theme The Quest or The Journey. Journey stories portray, in a straightforward or symbolic way, the very basic human experiences that give us the following message over and over again: Life is a journey of various stages, each having its own problems to be overcome, but each with its own potential rewards.

The Quest is a story… about adventure, about self-discovery, about possibilities and transformation. It’s a story that tells us to have faith and hold on… that tells us it really is possible to triumph over the things inside us that would cripple or restrict us…that it really is possible to triumph over forces outside of ourselves that would stop us cold. Just have faith and hold on. Because it’s not the treasure at the end, it’s the treasure you get for going. It’s the treasure you get from facing what happens along the way: when you struggle, wrestle with the problem that seems so big and bad that you think it’s gonna eat your ass up; it’s the treasure you get when the questions in your head make you unsure of yourself and the choices you’re making. Do I really want to do this? You say to yourself when things get hairy. Isn’t there an easier, softer way? You start to wonder when those ordeals show up to kick your ass. The thing is: It’s not the destination but the journey that matters. And it will change you. Because The Journey tests you. Transforms you. Defines who you are because of the choices you make as you travel your road. The Journey, then, becomes the real treasure. It’s the means by which you’ve been changed. And, to me, that’s what counts: change, growth, taking your life up to another, a new level.

One of my favorite stories about The Journey is a movie trilogy, Lord of the Rings. In the first installment, The Fellowship of the Ring, the main character, Frodo undertakes a journey to return the evil ring of power to the place of its origin in order to destroy it. Frodo volunteers to go. He has an inkling that The Journey will be hard, but I don’t think he realizes, from the outset, how difficult—how frightening and full of challenges it will turn out to be. In legend and in real life, Journeys always are, but that’s the point of The Journey--to go through it and learn from it, to be transformed by it, and to bring back “the treasure” which will benefit others in some way. Traditionally, in The Quest, the Journeyer needs these three qualities above all because The Journey takes you on a treacherous, long, and really hard road of trials: persistence, courage, and insight. And I can see that you would need these things, yet there’s another thing I think you need. The Journeyer has to be willing to go. Sometimes willingness, I think, is even more essential than courage on life’s Journey. If you aren’t willing, you won’t answer when life calls you to put your foot on the road. Willingness is the better part of persistence, pushing you forward so you’ll follow through, instead of giving up when those hurdles, those obstacles, tests, and ordeals show up. Don’t get me wrong. The Journey does require courage. (Courage, not just bravery; being brave isn’t quite enough. It’s courage that sends you into the lion’s den when you’re scared to death.) And you need insight, as well, to figure out things and people that you come across along the way.

Frodo is willing and does answer the call. Then, as things get really hard, because The Journey is always a hard thing to do, Frodo doesn’t want to keep going after he loses Gandoff, his mentor and guide. At that point, the Elf queen tells Frodo—who is now questioning his purpose, confused about whether to continue, and grieving the loss of Gandoff—that because the world depends on him to do this task, which is his and his alone, it won’t get done if he doesn’t complete it. That he is the Ring Bearer, but he must be willing to go. To do it. No one else can.

Now, that’s a scary thing to tell somebody…that the world is depending on you to do something that nobody else in the world can do because this task is yours alone. Wow. You better find some willingness, some courage, some persistence behind that heavy message. And you better find it fast. That is, if you’re going. Somehow though, most of us human beings look inside and find the qualities we need to take our journey. That’s a good thing because nobody else can be us, can travel our road, can complete our individual tasks. The story of The Journey encourages us to go ahead, to have faith that we can do it—whatever it is. To hang in there and do whatever it is we’re supposed to do. Because nobody else can.

I am always inspired by this universal theme called The Journey. It was Joseph Campbell, the scholar, who, some years ago, originally discovered the worldwide presence of this thematic motif in his studies of cultural myths; Campbell defined The Journey’s purpose in human society, breaking it down into stages with identifiable characters who play essential roles. I never tire of rediscovering the power of this story and I never tire of sharing my understanding of it. I invite you to look at the story of humankind through a universal lens called The Journey. It is outlined for you below.

The Journey (The Quest)
Purpose:

To answer the challenge, complete The Quest, to restore the ordinary world’s balance.
To meet difficult tests, ordeals which are part of life; to learn, to grow from them, and, ultimately, change because of these experiences, then bring back the gift or “treasure” earned and share the “treasure” with others.
A story of a heroine/hero who must separate from the ordinary, familiar world to travel on a difficult journey that promises to transform her/his life.

People on The Journey:

The Journeyer (heroine/hero) – person who needs to learn something and who will undertake hardships and sacrifice to answer the challenge of The Journey and complete it.

The Herald – something or someone appears announcing/implying the coming of significant change and issuing a challenge, problem, quest, or adventure.

Mentor/ Guide - Mentor is a wise person (or animal in fables) who provides guidance and knowledge to the Journeyer, usually gives “magical” or special gifts or advice for The Journey ahead.

Helpers, Allies – Help the Journeyer learn the rules of this “new” world.

The Other/Alter Ego – Mirrors the Journeyer in some way by representing/symbolizing our darkest desires or rejected qualities about self, or our untapped resources/abilities, or the “best” in self. This Other can be “good” or “bad.” The Other mirrors the Journeyer and meeting this person is crucial to the Journeyer who must decide to either recognize and acknowledge, to claim or not claim this part of self. If the Journeyer does not claim it, his/her growth, change/transformation cannot take place. And the quest fails.

Stages of The Journey:

Home- the known, familiar, safe haven of the everyday world of the Journeyer before the “story” begins.

The Call – A herald presents the Journeyer is presented with problem, challenge, quest, adventure to undertake to earn a reward/ “treasure.” (Journeyer may not know what the “treasure” is or that a “treasure” can be gotten.) The call can be accepted or refused. (Refusal of The Call - If Journeyer refuses call, the reason is usually fear. The call then comes again later.)

Meeting the Mentor –Journeyer meets a mentor/teacher/guide to get training & advice, to learn new skills for The Journey, to gain confidence in abilities to undertake The Journey.

The Threshold (Crossing) – The Journeyer crosses the gateway that separates the ordinary world from the special, “different” and, “new” world. This crossing tests & questions the Journeyer’s commitment The Journey and whether she/he can succeed.

Tests/Road of Trials – This stage challenges the skills, powers, abilities of the Journeyer who must undergo a series of tests. These serve as preparation for the greater ordeal yet to come. Stakes are heightened by the Journeyer confronting challenges, tests and enemies, by setbacks, hardships endured and dangers encountered by these tests. Because of setbacks, Journeyer may need to reorganize strategy or rekindle morale with help of allies and helpers.

Final Ordeal – Central trial/ life/death crisis; The Journey teeters on the brink of failure. The Journeyer faces her/his biggest fear, confronts the most difficult challenge and experiences symbolic “death.” Only through the "dying" of her/his old self can the Journeyer be reborn. “Rebirth” or change/transformation grants The Journeyer greater insight, wisdom, “power” to see the Journey to the end.

Reward/Treasure -The Journeyer has overcome her/his biggest fear, confronted the most difficult challenge, survived death, now earns reward. Reward is the “treasure” earned/sought. Could be an object, or knowledge, “gift,” a blessing, or love that will now be put to use in the everyday world the Journeyer will return to. Often it will have a restorative or healing function but it also serves to define the hero’s role in her/his society.

Transformation- Journeyer is changed by experiences of The Journey and returns to ordinary world with the “power” (knowledge, gift, wisdom, skills, etc.) to be a boon to others.